Aim-IK
sprite-dicing
Aim-IK | sprite-dicing | |
---|---|---|
1 | 2 | |
307 | 1,289 | |
- | - | |
0.0 | 7.6 | |
over 1 year ago | 10 days ago | |
C# | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Aim-IK
sprite-dicing
-
Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
-
Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
What are some alternatives?
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
Mackiloha - A suite of modding software for hacking milo engine based games
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.
UnityTools - A small collection of tools that multiple projects make use of.
com.hibzz.console - A simple in-game console for the unity engine
Unity-Guide - Unity Engine Guide
UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
clay - A clay shader made in Unity 3D's ShaderGraph.