Aim-IK VS sprite-dicing

Compare Aim-IK vs sprite-dicing and see what are their differences.

Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. (by ehsan-mohammadi)

sprite-dicing

Cross-engine tool for lossless compression of sprites with identical areas (by elringus)
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Aim-IK sprite-dicing
1 2
307 1,289
- -
0.0 7.6
over 1 year ago 10 days ago
C# Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aim-IK

Posts with mentions or reviews of Aim-IK. We have used some of these posts to build our list of alternatives and similar projects.

sprite-dicing

Posts with mentions or reviews of sprite-dicing. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Aim-IK and sprite-dicing you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

Mackiloha - A suite of modding software for hacking milo engine based games

Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient

unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.

UnityTools - A small collection of tools that multiple projects make use of.

com.hibzz.console - A simple in-game console for the unity engine

Unity-Guide - Unity Engine Guide

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

clay - A clay shader made in Unity 3D's ShaderGraph.