Aim-IK
unity-avatar-generation
Aim-IK | unity-avatar-generation | |
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1 | 3 | |
307 | 45 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
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Aim-IK
unity-avatar-generation
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How can I scale an arm bone for a VR game?
No not IK. You can modify the bone positions to have different proportions . This might be more helpful https://github.com/bkevelham/unity-avatar-generation
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Resizing bones at runtime on skinned mesh YEAAAAH!!
It took me a while but I finally got runtime bone resizing solved after a couple weeks of struggling with it, big thanks to this github page by bkevelham about avatar generation: unity-avatar-generation
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How to apply an animation with one skeleton to a GameObject with a slightly different skeleton?
With AvatarUtils being a modified version of https://github.com/bkevelham/unity-avatar-generation where I replaced all the bone names with the ones from the vrm:
What are some alternatives?
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.
Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.
com.hibzz.console - A simple in-game console for the unity engine
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
clay - A clay shader made in Unity 3D's ShaderGraph.
Uween - Lightweight tween library for Unity.