unity-avatar-generation
A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API. (by bkevelham)
PumkinsAvatarTools
A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks. (by rurre)
unity-avatar-generation | PumkinsAvatarTools | |
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3 | 14 | |
45 | 697 | |
- | - | |
0.0 | 6.9 | |
about 3 years ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-avatar-generation
Posts with mentions or reviews of unity-avatar-generation.
We have used some of these posts to build our list of alternatives
and similar projects.
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How can I scale an arm bone for a VR game?
No not IK. You can modify the bone positions to have different proportions . This might be more helpful https://github.com/bkevelham/unity-avatar-generation
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Resizing bones at runtime on skinned mesh YEAAAAH!!
It took me a while but I finally got runtime bone resizing solved after a couple weeks of struggling with it, big thanks to this github page by bkevelham about avatar generation: unity-avatar-generation
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How to apply an animation with one skeleton to a GameObject with a slightly different skeleton?
With AvatarUtils being a modified version of https://github.com/bkevelham/unity-avatar-generation where I replaced all the bone names with the ones from the vrm:
PumkinsAvatarTools
Posts with mentions or reviews of PumkinsAvatarTools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)
What are some alternatives?
When comparing unity-avatar-generation and PumkinsAvatarTools you can also consider the following projects:
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest