unity-avatar-generation
Uween
unity-avatar-generation | Uween | |
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3 | 1 | |
45 | 151 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | almost 3 years ago | |
C# | C# | |
MIT License | - |
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unity-avatar-generation
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How can I scale an arm bone for a VR game?
No not IK. You can modify the bone positions to have different proportions . This might be more helpful https://github.com/bkevelham/unity-avatar-generation
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Resizing bones at runtime on skinned mesh YEAAAAH!!
It took me a while but I finally got runtime bone resizing solved after a couple weeks of struggling with it, big thanks to this github page by bkevelham about avatar generation: unity-avatar-generation
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How to apply an animation with one skeleton to a GameObject with a slightly different skeleton?
With AvatarUtils being a modified version of https://github.com/bkevelham/unity-avatar-generation where I replaced all the bone names with the ones from the vrm:
Uween
What are some alternatives?
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.
Tweener - GUI based tween system for Unity
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.