UnityPlayerPrefsExtra VS UnitySaveLoadSystem

Compare UnityPlayerPrefsExtra vs UnitySaveLoadSystem and see what are their differences.

UnityPlayerPrefsExtra

Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene. (by herbou)

UnitySaveLoadSystem

A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL. (by evskii)
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UnityPlayerPrefsExtra UnitySaveLoadSystem
1 1
51 1
- -
0.0 0.0
about 1 year ago about 2 years ago
C# C#
MIT License -
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UnityPlayerPrefsExtra

Posts with mentions or reviews of UnityPlayerPrefsExtra. We have used some of these posts to build our list of alternatives and similar projects.

UnitySaveLoadSystem

Posts with mentions or reviews of UnitySaveLoadSystem. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityPlayerPrefsExtra and UnitySaveLoadSystem you can also consider the following projects:

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

ERSaveIDEditor - ELDEN RING savedata SteamID64 editor (convert cracked to legit)

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

SnowRunner-Tool - Restore saved games from backups

lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.