UnitySaveLoadSystem VS OpenEOS

Compare UnitySaveLoadSystem vs OpenEOS and see what are their differences.

UnitySaveLoadSystem

A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL. (by evskii)

OpenEOS

A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity. (by RobProductions)
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UnitySaveLoadSystem OpenEOS
1 1
1 3
- -
0.0 4.2
about 2 years ago about 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnitySaveLoadSystem

Posts with mentions or reviews of UnitySaveLoadSystem. We have used some of these posts to build our list of alternatives and similar projects.

OpenEOS

Posts with mentions or reviews of OpenEOS. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnitySaveLoadSystem and OpenEOS you can also consider the following projects:

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

com.hibzz.console - A simple in-game console for the unity engine

ERSaveIDEditor - ELDEN RING savedata SteamID64 editor (convert cracked to legit)

Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.

SnowRunner-Tool - Restore saved games from backups

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.

stardust-SDK - Stardust SDK and sample app for Unity

KarlsonLevelImporter - A mod for KARLSON to import custom levels!