UnitySaveLoadSystem
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL. (by evskii)
UnityPlayerPrefsExtra
Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene. (by herbou)
UnitySaveLoadSystem | UnityPlayerPrefsExtra | |
---|---|---|
1 | 1 | |
1 | 51 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | about 1 year ago | |
C# | C# | |
- | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnitySaveLoadSystem
Posts with mentions or reviews of UnitySaveLoadSystem.
We have used some of these posts to build our list of alternatives
and similar projects.
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[Link Below] I made this easy to use Save/Load data system for basic game info. Works great for WebGL games!
Repo here: https://github.com/evskii/UnitySaveLoadSystem
UnityPlayerPrefsExtra
Posts with mentions or reviews of UnityPlayerPrefsExtra.
We have used some of these posts to build our list of alternatives
and similar projects.
-
(Unity) Will Application.persistentDataPath work for a browser game's save/load feature?
PlayerPrefsExtra might be something useful. Personally I have never tried it since I am working on a mobile game though.
What are some alternatives?
When comparing UnitySaveLoadSystem and UnityPlayerPrefsExtra you can also consider the following projects:
ERSaveIDEditor - ELDEN RING savedata SteamID64 editor (convert cracked to legit)
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
SnowRunner-Tool - Restore saved games from backups
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.
OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.