Unity-Guide
random-range
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Unity-Guide | random-range | |
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2 | 2 | |
39 | 3 | |
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3.6 | 0.0 | |
4 months ago | almost 2 years ago | |
C# | C# | |
- | MIT License |
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Unity-Guide
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Useful Tools & Programs for Unity
I found this this useful list of Tools & Programs for Unity. I thought I'd share for anyone that's interested .
- Cool Unity Guide/Wiki on GitHub
random-range
- Unity Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on curve all from the same control!
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Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on curve all from the same control!
As always, the full project is available on GitHub!
What are some alternatives?
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
GameDevTutorials - Houses various game development tutorials and resources.
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
Awesome-Gamedev - A curated collection of resources to game development.
Referenceables - Soft referencing unity resources since 2022