Unity-Guide
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- | MIT License |
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Unity-Guide
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Useful Tools & Programs for Unity
I found this this useful list of Tools & Programs for Unity. I thought I'd share for anyone that's interested .
- Cool Unity Guide/Wiki on GitHub
Awesome-Gamedev
What are some alternatives?
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
Awesome-Game-Analysis - a comprehensive collection of video game tech analysis resources
GameDevTutorials - Houses various game development tutorials and resources.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.