Unity-Guide
pubsub
Unity-Guide | pubsub | |
---|---|---|
2 | 2 | |
39 | 41 | |
- | - | |
3.6 | 10.0 | |
4 months ago | about 1 year ago | |
C# | C# | |
- | MIT License |
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Unity-Guide
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Useful Tools & Programs for Unity
I found this this useful list of Tools & Programs for Unity. I thought I'd share for anyone that's interested .
- Cool Unity Guide/Wiki on GitHub
pubsub
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Methods of object interaction in Unity. How to work with patterns and connections in your code
For example, PubSub Library for Unity: https://github.com/supermax/pubsub
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Is there a way to iterate over a list of an interface type and cast each type to the actual child type without having to add an explicit cast for each child type?
I am using Unity with a Publish / Subscribe framework.
What are some alternatives?
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
GameDevTutorials - Houses various game development tutorials and resources.
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
RedisStorm - Simple wrapper for StackExchange.Redis that makes pub sub easier
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
elk - Behavior tree scripting and interpreters for Unity