pubsub
Open Source Pub/Sub Messaging Library for Unity (by supermax)
GameDevTutorials
Houses various game development tutorials and resources. (by Yecats)
pubsub | GameDevTutorials | |
---|---|---|
2 | 1 | |
41 | 256 | |
- | - | |
10.0 | 2.7 | |
about 1 year ago | about 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pubsub
Posts with mentions or reviews of pubsub.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Methods of object interaction in Unity. How to work with patterns and connections in your code
For example, PubSub Library for Unity: https://github.com/supermax/pubsub
-
Is there a way to iterate over a list of an interface type and cast each type to the actual child type without having to add an explicit cast for each child type?
I am using Unity with a Publish / Subscribe framework.
GameDevTutorials
Posts with mentions or reviews of GameDevTutorials.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Create an in-game inventory UI with UI Toolkit
GitHub Repository
What are some alternatives?
When comparing pubsub and GameDevTutorials you can also consider the following projects:
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.