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pubsub reviews and mentions
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Methods of object interaction in Unity. How to work with patterns and connections in your code
For example, PubSub Library for Unity: https://github.com/supermax/pubsub
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Is there a way to iterate over a list of an interface type and cast each type to the actual child type without having to add an explicit cast for each child type?
I am using Unity with a Publish / Subscribe framework.
Stats
supermax/pubsub is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of pubsub is C#.
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