|about 1 year ago||about 3 hours ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Improving upon Entity Component Systems, introducing DG-ECM!
4 projects | reddit.com/r/gamedev | 2 May 2022
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
Rust vs Go for gamedev
3 projects | reddit.com/r/gamedev | 21 Dec 2021
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
Simplest way to get basic programmatic tile OR voxel graphics going?
8 projects | reddit.com/r/rust | 11 Dec 2021
Rust Platformer - Part 1 - Bevy and ECS
4 projects | dev.to | 7 Dec 2021
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
3 projects | reddit.com/r/gamedev | 23 Sep 2021
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
Why I still like C and strongly dislike C++
2 projects | reddit.com/r/C_Programming | 8 Jul 2021
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
Rust For GameDevs
5 projects | dev.to | 8 Jun 2021
Rust, For GameDev
8 projects | dev.to | 8 Jun 2021
View on GitHub
Rust servers is down
4 projects | reddit.com/r/Wrongrust | 4 Jun 2021
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
How to get started?
6 projects | reddit.com/r/rust_gamedev | 23 May 2021
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
I want to make a game that’s compatible with Nintendo switch.
2 projects | reddit.com/r/rust_gamedev | 23 Jan 2023
Also if you want to use this as an opportunity to learn Rust, take a look at godot-rust.
100,000 subscriber celebration – Ask the Godot contributors anything!
22 projects | reddit.com/r/godot | 1 Nov 2022
GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824
Can you use rust to create games?
4 projects | reddit.com/r/rust | 3 Oct 2022
For what its worth, you can write your scripting for godot in Rust with godot-rust. It's not perfect cause its fitting Rust into the Godot model, but it'll also give you a "best of both worlds" type of situation if you want to get up and running quick but also do the game logic in Rust.4 projects | reddit.com/r/rust | 3 Oct 2022
There's godot-rust for writing Rust components for the Godot engine.
What do I need for a board game?
5 projects | reddit.com/r/rust_gamedev | 26 Sep 2022
If you desire to use Godot, as having the editor and support, while wanting to use Rust for the logic, might wanna look into Godot Rust.
What's your favorite Rust design pattern?
2 projects | reddit.com/r/rust | 23 Sep 2022
Current version of godot-rust uses type-state to declare Ref references "safe to use" once the user has asserted their safety, and to switch between shared/unique/thread-local ownership.
Mark Russinovich (Azure CTO): "it's time to halt starting any new projects in C/C++ and use Rust"
9 projects | reddit.com/r/programming | 20 Sep 2022
If you're willing to get your hands a little dirty, you can also use Rust anywhere that exposes a C API or allows you to dynamically load C ABI libraries, but then you have to work with ugly interface stuff. It's doable. Using Rust with Godot isn't too unreasonable through gdnative/godot-rust. No idea how that's going to change up with Godot 4, though.
Godot rewrite in Rust?
4 projects | reddit.com/r/godot | 19 Sep 2022
That said, what you may want to keep an eye on are Rust bindings like: https://github.com/godot-rust/godot-rust
Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
4 projects | reddit.com/r/rust | 16 Sep 2022
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
Best platform to learn rust?
3 projects | reddit.com/r/rust | 4 Sep 2022
For example, with https://godot-rust.github.io/
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sdl2 - SDL2 bindings for Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rust-sfml - SFML bindings for Rust
macroquad - Cross-platform game engine in Rust.
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
piston - A modular game engine written in Rust
rust-sdl - SDL bindings for Rust
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.