Improving upon Entity Component Systems, introducing DG-ECM!

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Ah, we've been calling these one-shot systems. They're cool, and like you mention, can be very helpful for rare one-off events like button presses.

  • Amethyst

    Discontinued Data-oriented and data-driven game engine written in Rust (by amethyst)

  • Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • rfcs

    Suggest changes to Bevy and view accepted designs (by bevyengine)

  • Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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