Improving upon Entity Component Systems, introducing DG-ECM!

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. bevy

    A refreshingly simple data-driven game engine built in Rust

    Ah, we've been calling these one-shot systems. They're cool, and like you mention, can be very helpful for rare one-off events like button presses.

  2. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  3. Amethyst

    Discontinued Data-oriented and data-driven game engine written in Rust (by amethyst)

    Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.

  4. rfcs

    Suggest changes to Bevy and view accepted designs (by bevyengine)

    Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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the 3rd most popular programming language
based on number of references?