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This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  • huffman

    Huffman text compression in Rust (by V-Mann-Nick)

  • I have now been slowly learning Rust over the last couple of weeks. I have read large parts of the Rust book and for fun have implemented huffman text compression.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • bracket-lib

    The Roguelike Toolkit (RLTK), implemented for Rust.

  • Should I start using brackets-lib, to which this talk inspired me?

  • Amethyst

    Discontinued Data-oriented and data-driven game engine written in Rust (by amethyst)

  • Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?

  • rustris

    A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.

  • When I did Tetris in Rust for fun, I went for a minimalist graphics library that would do just what I needed and nothing more. In my case, that pretty much meant just drawing squares. (Technically, rectangles. Since the "well" playfield is a rectangle. As is the grey background that "clears" the screen between frames.)

  • rfcs

    Suggest changes to Bevy and view accepted designs (by bevyengine)

  • Check out the RFC to take a peek at the plan.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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