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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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rustris
A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.
I have now been slowly learning Rust over the last couple of weeks. I have read large parts of the Rust book and for fun have implemented huffman text compression.
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
Should I start using brackets-lib, to which this talk inspired me?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
When I did Tetris in Rust for fun, I went for a minimalist graphics library that would do just what I needed and nothing more. In my case, that pretty much meant just drawing squares. (Technically, rectangles. Since the "well" playfield is a rectangle. As is the grey background that "clears" the screen between frames.)
Check out the RFC to take a peek at the plan.