Simplest way to get basic programmatic tile OR voxel graphics going?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

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  • gdnative

    Rust bindings for Godot 3

    godot

  • ggez

    Rust library to create a Good Game Easily

    ggez

  • SonarLint

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

    Bevy

  • Amethyst

    Data-oriented and data-driven game engine written in Rust (by amethyst)

    Amethyst

  • pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

    For 2d, there's https://github.com/parasyte/pixels and https://github.com/dtcristo/bevy_pixels (if using bevy). Don't think it has any form of chunking built in though

  • bevy_pixels

    Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering

    For 2d, there's https://github.com/parasyte/pixels and https://github.com/dtcristo/bevy_pixels (if using bevy). Don't think it has any form of chunking built in though

  • building-blocks

    A voxel library for real-time applications.

    For 3d there's https://github.com/bonsairobo/building-blocks and https://github.com/bonsairobo/feldspar (wip)

  • InfluxDB

    Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.

  • feldspar

    Procedural voxel worlds for Bevy Engine.

    For 3d there's https://github.com/bonsairobo/building-blocks and https://github.com/bonsairobo/feldspar (wip)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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