ai-series-part-42
flamethrower
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ai-series-part-42 | flamethrower | |
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1 | 1 | |
16 | 10 | |
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10.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
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MIT License | MIT License |
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ai-series-part-42
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Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
flamethrower
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Need to heat up your game? Why not add a flamethrower? Learn how you can implement a flamethrower easily into your Unity game with this hot new tutorial! Full tutorial and project links inside!
The video here is just a short summary clip so don't forget to check out the full tutorial. And as always the full project code is available on GitHub.
What are some alternatives?
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projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
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