ai-series-part-10 VS ai-series-part-29

Compare ai-series-part-10 vs ai-series-part-29 and see what are their differences.

ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy! (by llamacademy)

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)
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ai-series-part-10 ai-series-part-29
1 4
6 9
- -
0.0 0.0
about 3 years ago over 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-10

Posts with mentions or reviews of ai-series-part-10. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing ai-series-part-10 and ai-series-part-29 you can also consider the following projects:

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out

ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-36 - In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.