ai-series-part-10
ai-series-part-11
| ai-series-part-10 | ai-series-part-11 | |
|---|---|---|
| 1 | 1 | |
| 6 | 2 | |
| - | - | |
| 0.0 | 0.0 | |
| about 5 years ago | about 5 years ago | |
| ShaderLab | ShaderLab | |
| MIT License | MIT License |
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ai-series-part-10
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Creating a Flying NavMeshAgent! | AI Series Part 10 | Unity Tutorial
As always, full project code is available on GitHub!
ai-series-part-11
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Upgrading "Always Follow" AI to a State Machine with Idle, Patrol, and Chase States (Including ScriptableObject configuration!) | AI Series Part 11 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial