ai-series-part-10 VS ai-series-part-11

Compare ai-series-part-10 vs ai-series-part-11 and see what are their differences.

ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy! (by llamacademy)

ai-series-part-11

Project for the tutorial on how to implement basic finite state machines for your AI in Unity. (by llamacademy)
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ai-series-part-10 ai-series-part-11
1 1
6 2
- -
0.0 0.0
about 5 years ago about 5 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-10

Posts with mentions or reviews of ai-series-part-10. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-11

Posts with mentions or reviews of ai-series-part-11. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-10 and ai-series-part-11 you can also consider the following projects:

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

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