Wide-Open VS 3d-game-shaders-for-beginners

Compare Wide-Open vs 3d-game-shaders-for-beginners and see what are their differences.

Wide-Open

A set of educational subprojects for Vulkan learners (by RedDeadAlice)
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Wide-Open 3d-game-shaders-for-beginners
1 12
3 17,083
- -
5.6 0.0
about 2 years ago 11 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Wide-Open

Posts with mentions or reviews of Wide-Open. We have used some of these posts to build our list of alternatives and similar projects.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing Wide-Open and 3d-game-shaders-for-beginners you can also consider the following projects:

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

reshade - A generic post-processing injector for games and video software.

tinyrenderer - A brief computer graphics / rendering course

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

SHADERed - Lightweight, cross-platform & full-featured shader IDE

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenSubdiv - An Open-Source subdivision surface library.

glTF-Sample-Models - glTF Sample Models

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP