Whisky
bgfx
Whisky | bgfx | |
---|---|---|
32 | 71 | |
10,411 | 14,352 | |
7.6% | - | |
9.5 | 9.3 | |
9 days ago | 7 days ago | |
Swift | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Whisky
- Quickemu: Quickly run optimised Windows, macOS and Linux virtual machines
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Ask HN: State of gaming and it's developement on Apple Silicon
I don't think Apple really does much, at least nothing they've announced publicly.
However, Codeweavers (the company) makes Crossover, which can utilize GPT in its recent versions: https://www.codeweavers.com/crossover/
There is also Whisky, a FOSS app that uses Wine and GPT: https://github.com/Whisky-App/Whisky/ (unlike Codeweavers, it doesn't have per-game profiles, so you just have to look at its wiki and issues and try to get games to run on your own)
In my experience, neither is very good, and both are way more difficult to use than a real PC.
Maybe things will get better if the Apple VR headset spurs a game rush, but I doubt it will. In the meantime, I do all my Mac gaming on Geforce Now and it's been truly wonderful: https://www.nvidia.com/en-us/geforce-now/games/ You get a 4080 in the cloud for $20/mo, and no local heat or noise since the rendering happens remotely.
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Diablo IV coming soon to GeForce Now
(Not affiliated with any of these companies, I just really like GeForce Now and use it every day, and have waited a loooooooong time for this to happen, hoping that Microsoft will do us a solid. They finally did!)
Thanks to Microsoft's acquisition of Activision (and them handing cloud streaming rights over to Ubisoft [1]), Diablo IV will soon be coming to Nvidia's cloud streaming service, GeForce Now [2].
GeForce Now offloads rendering to the cloud and makes your computer/tablet/phone act as a thin client that just receives the rendered frames and sends back control inputs. It's similar to how Google's failed Stadia program works, except Nvidia's offering uses your existing Steam/Epic/Xbox/etc. library, offers much more powerful hardware, and utilizes a lot of Nvidia-specific optimizations that Stadia never had.
Between DLSS, Reflex, and the upcoming cloud G-Sync, the game will likely run better on in the cloud than many desktop gaming PCs. The GeForce Now Ultimate tier comes with a RTX 4080 GPU, which is out of reach for many gamers due to its high price.
This will also finally allow Mac gamers to play Diablo IV without Crossover (which has poor performance) or Whisky and GPT (which often breaks and stays broken for weeks at a time [3]). GFN has much more powerful GPUs than even a M3 Max.
For Linux or Steam Deck gamers, D4 is already Proton Gold rated and Steam Deck verified [4], but GeForce Now should allow you to play it on much higher graphics, using less battery, and without using the fans.
[1] https://www.theverge.com/2023/10/13/23915780/ubisoft-activis...
[2] https://blogs.nvidia.com/blog/CES-2024-geforce-now-activisio...
[3] https://github.com/Whisky-App/Whisky/issues/682
[4] https://www.protondb.com/app/2344520
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Apple's Push to Transform the Mac into a Gaming Paradise
Have you tried Apple Porting Toolkit? Itβs able to get most of my Steam library working well (Cyberpunk and Halo for example). There is an app called Whisky that removes the hoops.
https://getwhisky.app/
- Whisky 2.2.1 (Wine wrapper for macOS)
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Accidentally tried to update Battle.net and now nothing works
https://github.com/Whisky-App/Whisky/issues/682
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[Tutorial] Running Windows Games using GPTK and Steam
Today you just go to https://getwhisky.app/ and grab the app.
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I just got a shiny new Macbook Pro with the M3 Pro chip. Can I play high-spec PC games?
Whisky is amazing. It uses an older β free β version of CrossOver (proprietary and commercial software built on Wine). I'm able to play GTA V on very high graphics settings with amazingly fluid fps on my M1 Pro, with DXVK enabled in Whisky!
- Most hackintoshible laptop with a good GPU?
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Mac Studio gaming performance
Whisky makes playing Windows games much more feasible with Apple's Game Porting Toolkit.
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo β Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
WineskinServer - Wineskin
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
winetricks - Winetricks is an easy way to work around problems in Wine
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
wine
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Harbor - A harbor for all your game *porting* activities (get it?)
sokol - minimal cross-platform standalone C headers
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2