WebGPU-Step-By-Step
INOX
WebGPU-Step-By-Step | INOX | |
---|---|---|
24 | 3 | |
427 | 103 | |
- | - | |
0.0 | 9.5 | |
over 1 year ago | 6 days ago | |
Rust | ||
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebGPU-Step-By-Step
- Has WGSL changed?
- Practical WebGPU Graphics
- New YouTube Video on WebGPU Graphics: Step-by-Step (19)
- New YouTube Video on WebGPU Graphics: Step-by-Step (18)
- New YouTube Video on WebGPU Graphics: Step-by-Step (17)
- New YouTube video on WebGPU Graphics: Step-by-Step (16)
- New YouTube video on WebGPU Graphics: Step-by-Step (15)
- New YouTube video on WebGPU Graphics: Step-by-Step (14)
- New YouTube video on WebGPU Graphics: Step-by-Step (13)
INOX
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
What are some alternatives?
webgpu-wasm-c - ๐ A minimal WebGPU example written in C, compiled to WebAssembly (wasm). ๐ ๏ธ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
wgpu-mc - Rust-based replacement for the default Minecraft renderer
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
libospl - Photo management library for all platforms
LearningWGPU - I will try to learn the basics of WGPU and Rust.
wgpu - A cross-platform, safe, pure-Rust graphics API.
specs-blit - ๐คนโ 2D sprite rendering extension for the specs ECS system
shame - A shader EDSL for writing render and compute pipelines in rust
flax - Batteries included ECS library for rust with entity relations and much more
hearth - Shared execution environment for constructing 3D virtual spaces from the inside.
SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe