WatsonTcp
NetCoreServer
WatsonTcp | NetCoreServer | |
---|---|---|
3 | 2 | |
544 | 2,483 | |
2.0% | - | |
6.3 | 6.3 | |
4 months ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
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WatsonTcp
- Sources for TCPClient and sockets programming
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
sechub - SecHub provides a central API to test software with different security tools.
LiteNetLib - Lite reliable UDP library for Mono and .NET
BedrockFramework - High performance, low level networking APIs for building custom servers and clients.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.