NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution (by chronoxor)
unity-websocket-server
A simple, zero-dependency WebSocket server for Unity. (by shaunabanana)
NetCoreServer | unity-websocket-server | |
---|---|---|
2 | 1 | |
3,020 | 77 | |
0.8% | - | |
2.3 | 0.0 | |
about 2 months ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
Posts with mentions or reviews of NetCoreServer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
unity-websocket-server
Posts with mentions or reviews of unity-websocket-server.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing NetCoreServer and unity-websocket-server you can also consider the following projects:
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Websocket-Sharp - A C# implementation of the WebSocket protocol client and server
LiteNetLib - Lite reliable UDP library for Mono and .NET
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!