Networking lib/framework for multiplayer servers ?

This page summarizes the projects mentioned and recommended in the original post on /r/csharp

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  • LiteNetLib

    Lite reliable UDP library for Mono and .NET

  • NetCoreServer

    Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • WatsonTcp

    WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

  • Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)

  • CavemanTcp

    CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.

  • Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)

  • SuperSimpleTcp

    Simple wrapper for TCP client and server in C# with SSL support

  • Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)

  • MagicOnion

    Unified Realtime/API framework for .NET platform and Unity.

  • MagicOnion? https://github.com/Cysharp/MagicOnion

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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