NetCoreServer
SuperSimpleTcp
Our great sponsors
NetCoreServer | SuperSimpleTcp | |
---|---|---|
2 | 2 | |
2,443 | 410 | |
- | - | |
6.5 | 5.5 | |
about 1 month ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
SuperSimpleTcp
- How can I use a specific public IP address with TCP connection
-
Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
LiteNetLib - Lite reliable UDP library for Mono and .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.