NetCoreServer
BeetleX
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NetCoreServer | BeetleX | |
---|---|---|
2 | - | |
2,443 | 1,146 | |
- | - | |
6.5 | 3.6 | |
about 1 month ago | 9 months ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
BeetleX
We haven't tracked posts mentioning BeetleX yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
Kestrel
LiteNetLib - Lite reliable UDP library for Mono and .NET
EmbedIO - A tiny, cross-platform, module based web server for .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
UploadStream - high performance file upload streaming for dotnet
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
XSP - Mono's ASP.NET hosting server. This module includes an Apache Module, a FastCGI module that can be hooked to other web servers as well as a standalone server used for testing (similar to Microsoft's Cassini)
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
HttpsUtility - A basic HTTPS utility S# module.