NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution (by chronoxor)
unity-websocket-multiplayer
POC for a Unity game client and dedicated server with websockets! (by hsadler)
NetCoreServer | unity-websocket-multiplayer | |
---|---|---|
2 | 6 | |
3,020 | 29 | |
2.5% | - | |
2.3 | 0.0 | |
about 2 months ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
Posts with mentions or reviews of NetCoreServer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
unity-websocket-multiplayer
Posts with mentions or reviews of unity-websocket-multiplayer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
- POC of a multiplayer game server with websockets. Feedback is appreciated.
- POC of a multiplayer server for Unity
- Interested to know what people think of this multiplayer server example
- Dedicated game server for Unity template
-
Unity game-client and python game-server POC
I added a Golang server with an identical API: https://github.com/hsadler/unity-websocket-multiplayer
What are some alternatives?
When comparing NetCoreServer and unity-websocket-multiplayer you can also consider the following projects:
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
LiteNetLib - Lite reliable UDP library for Mono and .NET
golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.