unity-websocket-multiplayer
unity-websocket-server
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unity-websocket-multiplayer | unity-websocket-server | |
---|---|---|
6 | 1 | |
25 | 50 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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unity-websocket-multiplayer
- POC of a multiplayer game server with websockets. Feedback is appreciated.
- POC of a multiplayer server for Unity
- Interested to know what people think of this multiplayer server example
- Dedicated game server for Unity template
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Unity game-client and python game-server POC
I added a Golang server with an identical API: https://github.com/hsadler/unity-websocket-multiplayer
unity-websocket-server
What are some alternatives?
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Websocket-Sharp - A C# implementation of the WebSocket protocol client and server
golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
Websocket.Client - 🔧 .NET/C# websocket client library
SignalR - Incredibly simple real-time web for .NET
Lib.AspNetCore.WebSocketsCompression - [Archived] Lib.AspNetCore.WebSocketsCompression is a library which provides a managed implementation of the WebSocket protocol, along with server integration components and support for permessage-deflate compression.
websocket-client - WebSocket client for Python
text - An experiment with WebSockets and the human condition.