unity-websocket-multiplayer VS unity-websocket-server

Compare unity-websocket-multiplayer vs unity-websocket-server and see what are their differences.

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unity-websocket-multiplayer unity-websocket-server
6 1
29 77
- -
0.0 0.0
over 3 years ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-websocket-multiplayer

Posts with mentions or reviews of unity-websocket-multiplayer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-05.

unity-websocket-server

Posts with mentions or reviews of unity-websocket-server. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-websocket-multiplayer and unity-websocket-server you can also consider the following projects:

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Websocket-Sharp - A C# implementation of the WebSocket protocol client and server

BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.

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Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
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featured
InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured

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