unity-websocket-server
NetCoreServer
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unity-websocket-server | NetCoreServer | |
---|---|---|
1 | 2 | |
50 | 2,443 | |
- | - | |
0.0 | 6.5 | |
almost 2 years ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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unity-websocket-server
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
Websocket-Sharp - A C# implementation of the WebSocket protocol client and server
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
LiteNetLib - Lite reliable UDP library for Mono and .NET
SignalR - Incredibly simple real-time web for .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.