Vulray VS GLSL-PathTracer

Compare Vulray vs GLSL-PathTracer and see what are their differences.

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Vulray GLSL-PathTracer
1 1
12 1,747
- -
7.8 3.1
4 months ago 3 months ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulray

Posts with mentions or reviews of Vulray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

GLSL-PathTracer

Posts with mentions or reviews of GLSL-PathTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-27.

What are some alternatives?

When comparing Vulray and GLSL-PathTracer you can also consider the following projects:

VulraySamples

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

C-Path-Tracer - Path Tracer written in C. Made mostly for fun.

framework_shadow_map

GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA

ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++