Vulray VS VulraySamples

Compare Vulray vs VulraySamples and see what are their differences.

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Vulray VulraySamples
1 1
12 4
- -
7.8 6.8
4 months ago 3 months ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Vulray

Posts with mentions or reviews of Vulray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

VulraySamples

Posts with mentions or reviews of VulraySamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.
  • Vulray - Vulkan Ray Tracing Library
    2 projects | /r/vulkan | 24 Jun 2023
    Hi everyone! I have been working on a raytracing library for Vulkan. It covers a wide variety of features for ray tracing aswell as other utilities for descriptors, buffers, etc. It's meant for people who want hardware accelerated ray tracing easily. You can use the library for building acceleration structures, ray tracing pipelines with support for pipeline libraries, SBTs, and finally dispatching rays. It also integrates descriptors, using VK_EXT_descriptor_buffer, and buffer/image creation with VMA to further aid the user. You can always use your own descriptors / buffers as long as Vulray gets all the needed objects. I plan on adding more advanced denoisers in the future to Vulray, but for now there is only a gaussian blur filter that you can use on images. I have made a handful of samples with heavily commented code at https://github.com/Sirtsu55/VulraySamples . I hope this is a useful library for many people and would like to recieve feedback. :)

What are some alternatives?

When comparing Vulray and VulraySamples you can also consider the following projects:

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html