GLSL-PathTracer
ApolloRaytracer
GLSL-PathTracer | ApolloRaytracer | |
---|---|---|
1 | 1 | |
1,735 | 5 | |
- | - | |
3.1 | 0.0 | |
3 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
ApolloRaytracer
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A few images from my Blinn-Phong ray-tracer
You can view the source here: https://github.com/ndm767/ApolloRaytracer
What are some alternatives?
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
tinyraytracer - A brief computer graphics / rendering course
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Cinder - Cross-platform, modular, extendable ray-tracer.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
framework_shadow_map
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.