VulkanSceneGraph VS DiligentEngine

Compare VulkanSceneGraph vs DiligentEngine and see what are their differences.

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VulkanSceneGraph DiligentEngine
7 24
1,160 3,310
- 1.9%
9.8 9.4
7 days ago 2 days ago
C++ Batchfile
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

DiligentEngine

Posts with mentions or reviews of DiligentEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.

What are some alternatives?

When comparing VulkanSceneGraph and DiligentEngine you can also consider the following projects:

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

vulkan-guide - Introductory guide to vulkan.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

Lumos - Cross-Platform C++ 2D/3D game engine

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

webgpu-headers

raylib - A simple and easy-to-use library to enjoy videogames programming