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Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
- Improving my CPP skills
- Diligent Engine v2.5.2 is out: Render State Notation, State Object Serialization, Off-line packager tool and more
- Is the bgfx library any good?