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Batchfile OpenGL Projects
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Project mention: We Are Doomed: A pessimistic point of view of "modern software engineering" | news.ycombinator.com | 2024-01-14
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
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Batchfile OpenGL related posts
- We Are Doomed: A pessimistic point of view of "modern software engineering"
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
- Improving my CPP skills
- Diligent Engine v2.5.2 is out: Render State Notation, State Object Serialization, Off-line packager tool and more
- Is the bgfx library any good?
- Diligent Engine v2.5.1 is out with Emscripten Platform support, Variable Rate Shading, Sparse Resources, new Tutorials and more
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www.influxdata.com | 16 Apr 2024
Index
Project | Stars | |
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1 | DiligentEngine | 3,295 |
2 | build-mesa | 26 |