UnityHFSM
Entitas
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UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
Svelto.ECS - Svelto ECS C# Entity Component System
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UniFlux - Typed Event Driven with Flux for Unity.
Zenject - Dependency Injection Framework for Unity3D
Sherpa - A lightweight HTTP server
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
gdnative - Rust bindings for Godot 3
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
MediaPipeUnityPlugin - Unity plugin to run MediaPipe