UnityHFSM
SS3D
UnityHFSM | SS3D | |
---|---|---|
2 | 10 | |
875 | 238 | |
- | 0.8% | |
8.3 | 8.8 | |
6 months ago | 4 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
SS3D
- conte uma história de overengineering de um trabalho seu
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This will be Space Station 13 in 2012.
You mean https://ss3d.space/ ?
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The game finally died? 4 months since the last update in the site
Literally just now an update came out https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95m
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I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
You should check out the other currently active SS3D project https://ss3d.space/ https://github.com/RE-SS3D/SS3D
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How many open-source games do you know?
SS3D(contributed one PR)
- Finished my first PR! Woop woop!
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Long-time player finally deciding to look back into SS13, what changed?
We are actually close to having a workable replacement.
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Unitystation Developer Update #4
But now, there's a twinkle of hope. There's currently three remakes in parallel development and showing promise. As its name indicates, Unitystation is being built in Unity2D and it already includes features that could have never existed in vanilla SS13 such as shuttles you can pilot freely. It's currently playable in open alpha and downloadable through their website and will eventually be released on Steam. Aside from Unitystation, there's also Space Station 14 which is built from scratch. You can sign up for the playtest on Steam right now. Lastly, there's RE:SS3D, an Unity3D remake that's not as far ahead but that you can nevertheless try out on their GitHub.
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What about SS3D?
Learn c# and be the progress you wish to see!
What are some alternatives?
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
TotalWarSimulator - Total War Battle simulator for AI research
UniFlux - Typed Event Driven with Flux for Unity.
open-project-1 - Unity Open Project #1: Chop Chop
Sherpa - A lightweight HTTP server
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script