SS3D
open-project-1
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SS3D | open-project-1 | |
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10 | 34 | |
237 | 5,595 | |
0.8% | 1.0% | |
8.8 | 0.0 | |
about 19 hours ago | 9 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SS3D
- conte uma história de overengineering de um trabalho seu
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This will be Space Station 13 in 2012.
You mean https://ss3d.space/ ?
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The game finally died? 4 months since the last update in the site
Literally just now an update came out https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95m
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I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
You should check out the other currently active SS3D project https://ss3d.space/ https://github.com/RE-SS3D/SS3D
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How many open-source games do you know?
SS3D(contributed one PR)
- Finished my first PR! Woop woop!
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Long-time player finally deciding to look back into SS13, what changed?
We are actually close to having a workable replacement.
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Unitystation Developer Update #4
But now, there's a twinkle of hope. There's currently three remakes in parallel development and showing promise. As its name indicates, Unitystation is being built in Unity2D and it already includes features that could have never existed in vanilla SS13 such as shuttles you can pilot freely. It's currently playable in open alpha and downloadable through their website and will eventually be released on Steam. Aside from Unitystation, there's also Space Station 14 which is built from scratch. You can sign up for the playtest on Steam right now. Lastly, there's RE:SS3D, an Unity3D remake that's not as far ahead but that you can nevertheless try out on their GitHub.
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What about SS3D?
Learn c# and be the progress you wish to see!
open-project-1
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Unity will quietly waive fees if developers switch to its ad monetisation
I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.
https://github.com/Unity-Technologies/FPSSample
> This project is based on Unity 2018.3
> NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.
> One day soon we will remove this note and there will be cake.
> Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.
> Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.
https://github.com/UnityTechnologies/open-project-1
> Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
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Unity projects to study?
Unity has some official open source games https://github.com/UnityTechnologies Chop Chop is one of the best. https://github.com/UnityTechnologies/open-project-1
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How to move players between levels
Additive scenes are great but a bit more advanced. Moving your player to the right location after changing scenes is something you will need to solve regardless of using a single scene or additive scene structure. That said for the "transfer" you can have your player in its own player scene (another additive scene) or the base scene and just move the position. Instead of trying to have a reference to everything you should be using events, it is more performant, and there is no need to have a reference there for you do not need to drag and drop between scenes. Here is a project where you can reference a scriptable object event system that has no issues working across scenes: https://github.com/UnityTechnologies/open-project-1/tree/main/UOP1_Project/Assets/Scripts/Events
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An issue with using Events.
The fantastic UOP1 project has great examples of this using scriptable objects as event channels to communicate between a persistent managers scene and the current gameplay scene.
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Help! I wanna learn how to use Unity in a better structured, more top-down way.
For starters, it might be worth checking out the Scriptable Object demo project and the videos on youtube that deal with it. https://github.com/UnityTechnologies/open-project-1
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Overview of clean architecture in Unity?
And for anyone else looking for real-world examples: this repo is interesting: https://github.com/UnityTechnologies/open-project-1
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methods for saving variables
I didn't use any particular tutorial for my save system but Unity actually developed a community based Open Project a year or so ago. Their save system is probably a good reference to get something started. They have a few other systems implemented in that project as well that you might find useful, although personally I didn't love how much they used scriptableobjects for their event system.
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How to fix Unity Open Project 1 zip being corrupted
Hi, so apparently some people (including me) after downloading zip containing unity open project 1 from it's github page had problems with unpacking it. The (one of the possible) solution(s) was downloading it using github desktop - which is quite unpractical since if you lost internet connection during the process you have to re - download the entire project. So if you want to download it, you can use this google drive link: https://drive.google.com/drive/folders/1o5Db5fI9HHD3T8wv2C7PlDV1pu8unma1?usp=sharing
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question
When you download the Unity Hub, it will have a learn tab. Selecting that you can download sample games that will show how Unity works. Besides that Unity has an Opensource project this was canceled after the community dried up around it.
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I'm looking for good resources on learning gamedev as a professional software engineer.
What might work well for you is taking apart one of the example projects, add new features or just mess with existing systems. For Unity there's https://github.com/UnityTechnologies/open-project-1 for example.
What are some alternatives?
TotalWarSimulator - Total War Battle simulator for AI research
Mindustry - The automation tower defense RTS
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Thunderbolt-Switch - Thunderbolt Switch, a software that switches your game settings and device power profiles (TDP, Power Balance, Voltage) for all your games based on device current status (AC, DC, EGPU, External Screen). Now compatible with both Intel and AMD processors.
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
SNKRX - A replayable arcade shooter where you control a snake of heroes.
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script
Facepunch.Steamworks - Another fucking c# Steamworks implementation
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
a-little-game-called-mario - open source collective hell game
makegeo - Make Geometry - Procedural Unity3D Geometry