SS3D
Cataclysm-DDA
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SS3D | Cataclysm-DDA | |
---|---|---|
10 | 1,903 | |
237 | 9,667 | |
0.8% | 2.7% | |
8.8 | 10.0 | |
1 day ago | 4 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SS3D
- conte uma história de overengineering de um trabalho seu
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This will be Space Station 13 in 2012.
You mean https://ss3d.space/ ?
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The game finally died? 4 months since the last update in the site
Literally just now an update came out https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95m
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I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
You should check out the other currently active SS3D project https://ss3d.space/ https://github.com/RE-SS3D/SS3D
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How many open-source games do you know?
SS3D(contributed one PR)
- Finished my first PR! Woop woop!
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Long-time player finally deciding to look back into SS13, what changed?
We are actually close to having a workable replacement.
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Unitystation Developer Update #4
But now, there's a twinkle of hope. There's currently three remakes in parallel development and showing promise. As its name indicates, Unitystation is being built in Unity2D and it already includes features that could have never existed in vanilla SS13 such as shuttles you can pilot freely. It's currently playable in open alpha and downloadable through their website and will eventually be released on Steam. Aside from Unitystation, there's also Space Station 14 which is built from scratch. You can sign up for the playtest on Steam right now. Lastly, there's RE:SS3D, an Unity3D remake that's not as far ahead but that you can nevertheless try out on their GitHub.
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What about SS3D?
Learn c# and be the progress you wish to see!
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
TotalWarSimulator - Total War Battle simulator for AI research
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
open-project-1 - Unity Open Project #1: Chop Chop
UndeadPeopleTileset - Back it up while it is still here, lads.
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
makegeo - Make Geometry - Procedural Unity3D Geometry
cdda-guide - The Hitchhiker's Guide to the Cataclysm