UnityHFSM VS SUSMachine

Compare UnityHFSM vs SUSMachine and see what are their differences.

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)

SUSMachine

A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything. (by JamesYFC)
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UnityHFSM SUSMachine
2 1
875 27
- -
8.3 4.2
6 months ago 8 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

SUSMachine

Posts with mentions or reviews of SUSMachine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityHFSM and SUSMachine you can also consider the following projects:

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]

UniFlux - Typed Event Driven with Flux for Unity.

DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines.

Sherpa - A lightweight HTTP server

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

dmotion - DMotion - A high level Animation Framework for Unity DOTS

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Riptide - Lightweight C# networking solution for multiplayer games.