UnityHFSM VS Entitas

Compare UnityHFSM vs Entitas and see what are their differences.

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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UnityHFSM Entitas
2 4
875 6,910
- -
8.3 0.0
6 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing UnityHFSM and Entitas you can also consider the following projects:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

Svelto.ECS - Svelto ECS C# Entity Component System

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

UniFlux - Typed Event Driven with Flux for Unity.

Zenject - Dependency Injection Framework for Unity3D

Sherpa - A lightweight HTTP server

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

gdnative - Rust bindings for Godot 3

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

MediaPipeUnityPlugin - Unity plugin to run MediaPipe