UnityHFSM
Riptide
UnityHFSM | Riptide | |
---|---|---|
2 | 4 | |
875 | 1,037 | |
- | 1.7% | |
8.3 | 8.8 | |
6 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
UniFlux - Typed Event Driven with Flux for Unity.
Mirror - #1 Open Source Unity Networking Library
Sherpa - A lightweight HTTP server
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"