Unity-Editor-Toolbox
ScriptableObjectVariant
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Unity-Editor-Toolbox | ScriptableObjectVariant | |
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2 | 2 | |
1,551 | 50 | |
- | - | |
8.1 | 0.0 | |
24 days ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
ScriptableObjectVariant
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What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
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[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity-game-hacking - A guide for hacking unity games
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
Unity-SerializableDictionary - Serializable dictionary class for Unity
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
resharper-unity - Unity support for both ReSharper and Rider
EditorXR - Author XR in XR
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️