Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor. (by arimger)
ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects). (by GieziJo)
Unity-Editor-Toolbox | ScriptableObjectVariant | |
---|---|---|
2 | 2 | |
1,798 | 58 | |
1.6% | - | |
8.5 | 0.0 | |
30 days ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Editor-Toolbox
Posts with mentions or reviews of Unity-Editor-Toolbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-03.
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
ScriptableObjectVariant
Posts with mentions or reviews of ScriptableObjectVariant.
We have used some of these posts to build our list of alternatives
and similar projects.
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What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
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[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
What are some alternatives?
When comparing Unity-Editor-Toolbox and ScriptableObjectVariant you can also consider the following projects:
NaughtyAttributes - Attribute Extensions for Unity
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
resharper-unity - Unity support for both ReSharper and Rider
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy