Unity-Editor-Toolbox
Bewildered-Core
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Unity-Editor-Toolbox | Bewildered-Core | |
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2 | 1 | |
1,551 | 52 | |
- | - | |
8.1 | 0.0 | |
24 days ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
Bewildered-Core
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Is Odin still worth it?
Bewildered Core - Full discloser this one is mine. It has styling that imo feels native to Unity, supports lists as keys and values, and plays nice with custom editors, as clean and commented code. I have an update in the next day or so that will add extension methods for working with the serialized dictionaries with SerializedProperties. Again this one is mine, so I am definitely biased, but the others really do have issues with their implementations.
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
Unity-game-hacking - A guide for hacking unity games
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
Unity-SerializableDictionary - Serializable dictionary class for Unity
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
resharper-unity - Unity support for both ReSharper and Rider
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
EditorXR - Author XR in XR
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).