Bewildered-Core
Serially
Bewildered-Core | Serially | |
---|---|---|
1 | 1 | |
52 | 35 | |
- | - | |
0.0 | 3.4 | |
almost 2 years ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bewildered-Core
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Is Odin still worth it?
Bewildered Core - Full discloser this one is mine. It has styling that imo feels native to Unity, supports lists as keys and values, and plays nice with custom editors, as clean and commented code. I have an update in the next day or so that will add extension methods for working with the serialized dictionaries with SerializedProperties. Again this one is mine, so I am definitely biased, but the others really do have issues with their implementations.
Serially
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Is Odin still worth it?
Serially
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.