UnitedEngine
JoltPhysics
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UnitedEngine | JoltPhysics | |
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1 | 26 | |
145 | 5,565 | |
- | - | |
0.0 | 9.6 | |
almost 3 years ago | 5 days ago | |
C++ | C++ | |
- | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnitedEngine
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Hi guys. How can i make such a great collision detection system? All yt tutorials show it on 2-10 objects but this guy (in the link) has 200k objects. Is there a better way for collision detection or this guys just has a NASA pc?
If I'm not mistaken, the creator linked to the source code in the video description: https://github.com/johnBuffer/UnitedEngine
JoltPhysics
- Simulation Islands
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Bevy XPBD: A physics engine for the Bevy game engine
There is now also https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.
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Has anyone used Jolt physics engine?
Apparenty, this is a game engine used by Horizon Forbidden West and I was curious what you all think about this project: https://github.com/jrouwe/JoltPhysics
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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Rust – Are We Game Yet?
As far as physics engines go: Jolt currently seems to kinda disrupt the decade-long equilibrium, at least as far as I'm aware:
https://github.com/jrouwe/JoltPhysics
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Oof. 7fps for an incredibly simple rocket that is well under 100 parts.
A multithreaded rigid-body engine for games: https://github.com/jrouwe/JoltPhysics
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Godot for AA/AAA game development – What's missing?
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
- Where and how can I learn to make simulation programs? I like to be a simulation developer!
What are some alternatives?
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
prop - 2D FDTD solver of Maxwell's equations
tinyphysicsengine
gz-sim - Open source robotics simulator. The latest version of Gazebo.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
Physics3D - A 3D physics engine
small3dlib
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104
rapier - 2D and 3D physics engines focused on performance.