UnitedEngine
Physics3D
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UnitedEngine | Physics3D | |
---|---|---|
1 | 2 | |
145 | 296 | |
- | 0.0% | |
0.0 | 0.0 | |
almost 3 years ago | 11 months ago | |
C++ | C++ | |
- | MIT License |
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UnitedEngine
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Hi guys. How can i make such a great collision detection system? All yt tutorials show it on 2-10 objects but this guy (in the link) has 200k objects. Is there a better way for collision detection or this guys just has a NASA pc?
If I'm not mistaken, the creator linked to the source code in the video description: https://github.com/johnBuffer/UnitedEngine
Physics3D
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Good open source projects to learn from?
Physics3D is I'd say a mid-size project. It is mostly C++11, so nothing cutting edge.
- Do you have any examples of decent projects written in C++?
What are some alternatives?
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
prop - 2D FDTD solver of Maxwell's equations
gz-sim - Open source robotics simulator. The latest version of Gazebo.
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
CubiCAD - A fast and modern vulkan based rendering engine
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
OpenGL_CMake_Skeleton - :heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1: