The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tempest
Posts with mentions or reviews of Tempest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-07.
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Need some help/inspiration for mesh-shader emulator
Converter code: https://github.com/Try/Tempest/blob/master/Engine/gapi/spirv/meshconverter.cpp
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Efficiently simulating Task/Mesh shaders using compute shaders?
I'm currently have work-in-progress implementation of compute-based mesh-shader in engine.https://github.com/Try/Tempest/issues/33
- OpenGothc 2021 progress report
Yave
Posts with mentions or reviews of Yave.
We have used some of these posts to build our list of alternatives
and similar projects.
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Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
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Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
What are some alternatives?
When comparing Tempest and Yave you can also consider the following projects:
scop_vulkan - A 3D model viewer written C++20 and Vulkan
liblava - Modern and easy-to-use library for Vulkan
CubiCAD - A fast and modern vulkan based rendering engine
Lupine - Game Engine Trial
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
paradigm - C++20 Vulkan and GLes rendering engine
tinyraytracer - A brief computer graphics / rendering course
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL